June 2019 until present
Technical Director - Fabrique Fantastique
- Developing a Comprehensive Pipeline: Designing and implementing a robust pipeline for 2D and 3D projects utilizing a variety of software and tools, including :
- Python
- Ftrack
- PySide
- Maya + api
- Deadline
- Clarisse iFX/Builder
- Nuke
- Houdini
- Gaffer
- Adobe
- CG Supervision on New Projects: Overseeing technical aspects of new projects to ensure seamless functionality. Collaborating with the team to establish efficient workflows while proactively identifying and mitigating potential issues in future stages.
- IT Hardware and Software Management: Setting up and supervising IT infrastructure, including the implementation and management of a Deadline render farm. Focused on expanding and optimizing the IT setup, renderblades and servers, while addressing day-to-day IT challenges to ensure smooth operations.
Projects supervised:
- Interstellar Ella
- Juul
- Bim
- Dickie (season 1 & 2)
- Sir Mouse (season 1 & 2)
- Eureka
- Miss Moxy
September 2018 until present
Freelance 3D Artist - self-employed
Assisting clients with a diverse range of 3D projects, CNC designs, websites, and creative tools. My freelance work allowed me to expand my skill set and work across multiple industries.
Favourite Clients include(*) :
- Potemkino: http://www.potemkino.com - 3D generalist for unreleased project
- Cineventure: https://www.cineventure.media/ - 3D generalist for Witch Fairy
- Beast Animation: http://www.beastanimation.com/ - Creating tools to automate processes with FTrack, Setup and automate file syncs, Technical problem solving
- 3D Body Cloud: https://www.3dbodycloud.com/ - sculpting/modeling for 3D printing
(*) This list is subject for expansion. If you'd like to be included, send me a message ;)
March 2015 until June 2019
CG Supervisor - Grid-vfx
As CGSupervisor, I led a team of artists, collaborating with department supervisors and production managers to ensure timely delivery within budget.
I reviewed the technical quality of the work, tracked the output using Shotgun, and assisted with pipeline setup alongside the TD department, implementing improvements to boost productivity.
I proactively solved daily challenges, managed the render farm with the IT department to ensure timely project completion, and facilitated communication with co-producers and external studios to address any technical or artistic issues. Whenever necessary, I supported the team to help meet deadlines.
Projects managed:
- 'The Ogglies', a 3D animation feature film: May 2018 - June 2019
- 'Ziggy and the zootram, season 2, a 3D animation series' : May 2018 - March 2019
- 'Marnie's World', a 3D animation feature film: July 2017 – May 2018
- 'Harvie and the magical museum', a 3D animation feature film: September 2015 – August 2017
- 'Little Luke And Lucy', a 3D animation series: March 2015 – March 2017
June 2012 - August 2015
3D Generalist - Grid-vfx
During this period I worked and build up experience in the different aspects of VFX/3D animation production:
- February 2015 - August 2015: Animation film “Deep” – 3D Modeler
- Modelling and sculpting of high and low poly assets
- creating 3D sets using 2D reference
- September 2014 - January 2015: Live action film "Michiel De Ruyter" - Digital Compositor, layout artist and animator
- Compositing live action footage of Michiel De Ruyter with Fusion
- Did the layout and animation of the Full CG Shots: Animated the camera's, boats and animated the fx to create naval battles in 3D.
- Supervised the rendering of the fx during the last weeks of the project together with a small team.
- May 2014 - August 2014: 3D-Animation feature film: "Oops, Noah is gone" - Lighter
- Lighting shots using Maya and Arnold
- Creating precomps with Nuke
- February 2014- March 2014: 3D-Animation series "Ziggy and the Zoo Tram" - Layout modeller
- Created a low poly version of the sets of the 3D animated series "Ziggy and the Zoo Tram"
- June 2012 - May 2014: RnD and trailers for new projects, small advertisements - storyboarding, 3D modelling, layout, animation, shading, texturing, lighting, rendering and compositing
- Occasionally over the period, working on artistic concepts and proposals for research and developement on future/potential projects.
- Working on different advertisements and other small projects for Grid customers: storyboarding, 3D modelling, layout, animation, shading, texturing, lighting, rendering and compositing… In short: working as a 3D generalist
- April 2014: Pilot for the 3D-Animation series "Little Luke and Lucy" - Layout, 3D modelling, shading, layout, lighting, rendering and compositing
- layout, lighting, rendering (Vray) and compositing the shots of the first episode and trailer.
- 3D modelling and shading some assets
- August 2012 - August 2014: 3D-Animation series "Percy and Friends" (season 1 & 2) - 3D modeler and compositor
- High poly modelling in Maya.
- I scripted in MEL to speed up the modelling of some props
- I lighted, rendered and comped the shots together with a team