EXPERIENCE

 

 

September 2018 until present

Freelance 3D Artist

 

 

 

March 2015 until present

CG Supervisor

Supervising the project: Leading a team of artists, working with the department supervisors and production manager(s) as a team to deliver the project within deadline and budget.

Reviewing quality of the work along with the department’s leads.

Tracking the output and tasks of the artists with the help of Shotgun. Working along with the production manager(s) to make sure priorities are followed and quota’s are met.

In close co-operation with the TD-department, assist with the setup and the support of the project pipeline. Execute regular performance reviews with the TD-department in order to check the functionality and efficiency of the pipeline and when opportune, implement improvements to increase the artists’ productivity and to debug new tools.

General problem solving: Anticipate and solving the project’s daily challenges together with the department’s leads and production manager(s), helping the artists read and understand errors, work with them to fix the issues.

Render Farm management using Deadline: manage the farm together with the IT-department, making sure that the project is rendered before the scheduled project deadline, manage job priorities, finding, fixing and reporting issues when jobs fail.

Communication with the co-producers, supervisors, department leads, (art) directors and artists to discuss challenges, solve technical or artistic problems and to get the most out of the available resources.

Communication with the supervisors and production managers of external studios to help solving any pipeline or project specific issues.

Whenever needed, lending a hand to the team, helping to meet the deadline.

 

 

 

June 2012 - August 2015

3D Generalist

During this period I worked and build up experience in the different aspects of VFX/3D animation production:

 

 

 

 

SKILLS

Autodesk Maya

85%

3D modelling - Maya

70%

Compositing - Fusion

65%

Arnold - Maya

80%

Deadline - Thinkbox Software

55%

Python

35%

Shotgun

85%

Nuke

25%

 

Other Skills


Zbrush Layout Adobe Premiere Pro 3DsMax Substance Painter Mudbox Vray texturing Shading Adobe Photoshop Drawing Adobe Illustrator HTML

 

EDUCATION

 

Digital Arts and Entertainment, HOWEST (Hogeschool West-Vlaanderen) Kortrijk Belgium (2009 – 2012).

Digital Arts and Entertainment Website

 

Applied Fine Arts, Lyceum Mechelen (2008 - 2009) Secondary School.

 

 

LANGUAGES

 

Dutch: Native proficiency
French: bilingual proficiency
English: Professional working proficiency