ABOUT
Hi, I'm Isabelle. From graduation until today, I have around 7 years of professional experience at Grid Animation, a 3D animation and VFX company, based near Ghent, Belgium. Early on in my career as a 3D artist, I was given the chance to demonstrate my skills in different artistic capacities on different projects. Promoted since 2015 to CG Supervisor and responsible for a team of artists, managing the project, helping to solve its challenges on a daily basis in order to keep the deadlines and trying proactively to prevent any technical or artistical issues from arising. I started in 2018 as a freelance 3D artist, to work on various projects for clients. A new challenge!
I enjoy to learn and use the different softwares, tools and techniques to satisfy my personal creativity and enhance my technical and artistic skills. As a result they enhance my professional capabilities as a CG supervisor to support my team in the execution of the project. Take a look around my portfolio website and send me a message whenever you have a question. Best regards,
September 2018 until present
Freelance 3D Artist
March 2015 until present
CG Supervisor
Supervising the project: Leading a team of artists, working with the department supervisors and production manager(s) as a team to deliver the project within deadline and budget.
Reviewing quality of the work along with the department’s leads.
Tracking the output and tasks of the artists with the help of Shotgun. Working along with the production manager(s) to make sure priorities are followed and quota’s are met.
In close co-operation with the TD-department, assist with the setup and the support of the project pipeline. Execute regular performance reviews with the TD-department in order to check the functionality and efficiency of the pipeline and when opportune, implement improvements to increase the artists’ productivity and to debug new tools.
General problem solving: Anticipate and solving the project’s daily challenges together with the department’s leads and production manager(s), helping the artists read and understand errors, work with them to fix the issues.
Render Farm management using Deadline: manage the farm together with the IT-department, making sure that the project is rendered before the scheduled project deadline, manage job priorities, finding, fixing and reporting issues when jobs fail.
Communication with the co-producers, supervisors, department leads, (art) directors and artists to discuss challenges, solve technical or artistic problems and to get the most out of the available resources.
Communication with the supervisors and production managers of external studios to help solving any pipeline or project specific issues.
Whenever needed, lending a hand to the team, helping to meet the deadline.
June 2012 - August 2015
3D Generalist
During this period I worked and build up experience in the different aspects of VFX/3D animation production:
Autodesk Maya
3D modelling - Maya
Compositing - Fusion
Arnold - Maya
Deadline - Thinkbox Software
Python
Shotgun
Nuke
Zbrush Layout Adobe Premiere Pro 3DsMax Substance Painter Mudbox Vray texturing Shading Adobe Photoshop Drawing Adobe Illustrator HTML
Digital Arts and Entertainment, HOWEST (Hogeschool West-Vlaanderen) Kortrijk Belgium (2009 – 2012).
Applied Fine Arts, Lyceum Mechelen (2008 - 2009) Secondary School.
Dutch: Native proficiency
French: bilingual proficiency
English: Professional working proficiency